Tag Archives: Blender

Ati competing for Suzanne Awards

October, it is Blender Conference time!
And it is time also for voting for the Suzanne Awards and this year videos.

Suzanne Awards

Ati is among them, struggling for being nominated for the final competition with two of her fantastic performances:

Experience Etruria

stella After the registration, follow this link to the voting page! stella Banquet


Ati and the Mediterranean Paleodiet

stella After the registration, click here to vote! stella

So, friends of Ati from all over the world, register to blender.org and vote! Hopefully with two resounding 5 STARS!

Sharing is caring: VisitLab 3D models free on BlendSwap

During the last few months, VisitLab has started to share on Blend Swap some of the 3D models realised for the projects.
Until now, 5 items were shared:

white board

Etruscan lopas

breakfast table set

  • and an assembly line with 4 different machines suggesting the performance of archaeological analysis with X ray; thermoluminescence; carbon dating; chromatography


All these models were created for the short educational movie Ati e la paleodieta mediterranea

If you are having problems, please use this link

created for Isabella d’Este Virtual Studiolo

More models will come. So, stay tuned!

How to: a sealing wax stamp animation in Blender

If you are having problems, please use this link

In this tutorial you are going to discover how to:

  • use fluids for dropping sealing wax
  • manually animate the spreading of the wax
  • use modifiers to impress a seal
  • define a realistic wax effect


Are you longing to get a result similar to the one presented in our demo video?
If we have managed to put up a good tutorial, you should be able to. Otherwise, contact us, and we will apologize for our poor communication skills.
Let us start.


First of all we created 3 UV spheres with different size and shape. One of the spheres was a little bit sculpted in order to modify its shape. Selection_001The fluid coming from the spheres is initialized with three different starting speeds. The first and second wax drops move a little bit up, along the Z, before going down. In this way, we simulate a diachronic fall.
(A possible solution with a movement of the spheres in the domain was discarded as deemed unsatisfactory)



The plane is set as an obstacle. Its parameters are shown in the image (no slip). Both plane and spheres are Fluid (physics)



  • In order to simulate the wax density: base 2, exponent 3 in the viscosity parameters
  • For avoiding excessive spreading of the wax on the paper: Slip type -> no slip
  • To obtain a Slow motion effect: Speed 0.3
  • After several attempts we discovered that the parameter that suited us better for the Real World Size is 0.4 meters for the domain
  • To obtain a wax-style fluid Smoothing is set at 4


Bake a test simulation with a final resolution of 100-150 to see if there is something wrong. When you get a first result of the wax spreading correctly, bake the definitive version with a final resolution of 200-400.


Now that the wax is on the paper we want to smooth it even more, so we add a Corrective smooth modifier with parameters:

  • Only smooth
  • Factor between 1-1.2
  • Repeat at 50-80


When the simulation slows down, stop the animation (for example at frame 220) and duplicate the wax object. Press “Esc” for keeping it still and put it on another layer. To fix the copy and transform it into a mesh with that shape, apply the Fluidsim modifier.


For your convenience, re-name the two objects. We named the first one wax-sim and the second one wax-fixed.

Swapping the two wax objects

In order to swap the two objects during the animation, you have to animate the visibility.

  • Place yourself where you stopped the animation earlier. In our case, at frame 220.
  • Select object n. 1 (wax-sim).
  • In the outliner, animate visibility and rendering as enabled by placing the mouse cursor on each relative symbol and clicking on the “i” key.
  • Go to frame 221, disable them and animate as before (mouse cursor on and “i” key)

In order to show the second object (wax-fixed):

  • Go back to frame 220
  • Animate visibility and rendering as disabled.


  • At frame 221 enable and animate them. That is, make the opposite of the previous steps


Here is a GIF presenting the entire process for swapping the objects.


Refinements with Shape keys

For concealing the swap between a moving fluid object and the static wax one we used a couple of shape keys, a suitable tool for giving the final touch to the shape of the wax drop.
In order to work on the real mesh, the corrective smooth modifier is temporarily reduced from a factor of 1.2 to a factor of 0.01.
Hence, for smoothing by hand the surface and give a faint persistency of the spreading effect, two shape keys are created: smooth and grow.



Shape key smooth – for reducing the roughness of the surface without the use of the Corrective smooth modifier, we can use sculpt with the smooth brush.

Shape key grow – by using the sculpt tool the shape of the drop is a little bit enlarged and rounded off, for simulating the last phases of the spreading of the wax on the surface. For this aim, a wide enough grab brush will do the job.

shape key grow

shape key smooth

Once this phase is concluded, we can take the corrective smooth modifier back to a factor of 1.2.

Animation of shape keys

It is time to animate the two shape keys in opposition to the corrective smooth modifier by gradually reducing the modifier(from 1.2 to 0.01) while increasing the shape keys grow and smooth (from 0 to 1).
This animation starts for us at frame 221
The animation of the shape key grow will last longer in comparison to the transition occurring between corrective smooth and shape key smooth.
When the transition of the corrective smooth is concluded, by reaching a factor of 0.01, the displace animation starts, in the picture from frame 271 to 310.

Impress the seal

For the displacement animation we activate 3 modifiers:

  • Subdivision surface (with levels as shown in the image);
  • Displace (important is the creation of an empty for correctly positioning the seal in the displace);
  • Subdivision surface (again).


At this point, animate the strength from 0 to 0,025.
Be careful with the Subdivison levels in the view because the mesh will be very heavy.


The texture is in black/white and the levels of gray define the height of the displacement relief.
For simulating the shift of the wax due to the impression of the seal, these levels are higher (i.e. whiter) near the border of the seal and soften towards a slightly darker shade of gray in the area beyond.


In the image, the configuration for the shader “wax”:


For this tutorial we used the first seal we stumbled upon (and not one of Isabelle d’Este, for which video-trailer we have this wax sealing impression done).
It happened to be from a Football Club and we hope no one will consider it as a precise stance of our Laboratory.

If you will have problems in following our tutorial, please leave your comments below and we will try to help.

Ati e la paleodieta mediterranea

Ati non riesce a stare ferma un attimo e, senza che quasi ce ne accorgessimo, l’anno scorso ha girato un nuovo corto didattico: Ati e la paleodieta mediterranea.

Il progetto

Questa volta ci racconta di come gli studiosi riescano a capire cosa mangiassero i nostri antenati, in particolare i parenti etruschi della nostra Ati.
Ati primo piano

Il corto è stato realizzato da un’idea dell’archeologo Lorenzo Zamboni per conto dell’Università di Milano-Bicocca.

Le Location

Abbiamo girato in un laboratorio dell’Università di Bologna.
In uno scavo archeologico nell’area di Comacchio (S. Maria in Padovetere).
E presso l’Istituto alberghiero Orio Vergani di Ferrara.

Il Team

Anche questa volta abbiamo utilizzato computer grafica e riprese dal vivo, lavorando insieme agli amici di Parrot Films
Ati, naturalmente, è stata sempre disponibile e professionale, anche grazie al lavoro del bravissimo animatore Gianpaolo Fragale.
Cosa ne pensate, riuscirà a soppiantare Alberto Angela nel cuore degli italiani?

Un nuovo fantasmagorico progetto: Isabella d’Este Virtual Studiolo

Il VisitLab è felice di introdurre i lettori del suo blog ad un nuovo progetto. Lasciamoci guidare in questo viaggio dalle parole di  Deanna Shemek, capo progetto di Isabella d’Este Virtual Studiolo:

My visit to Cineca last month was really amazing. I’m from the University of California, Santa Cruz, and I went to Cineca’s Visit Lab in March to meet with a team of super-smart people there. Together we are building an immersive, virtual recreation of the famous Renaissance studiolo of Isabella d’Este.

Isabella d'Este

Isabella d’Este, Tiziano, 1534-1536, Olio su tela, 102×64 cm, Kunsthistorisches Museum, Vienna

The Samuel H. Kress Foundation gave us money to make a short film about our project, to help us find more funding to build it.

Isabella led an active life, especially for a woman of the sixteenth century. She married Francesco II Gonzaga, marchese of Mantua in 1490 and governed their city state with him. In her spare time, she commissioned and played music by important composers like Tromboncino and Cara. She ran a perfume pharmacy and grew her own flowers for those products. She collected art and antiquities, and showed them off in her special space, her camerini, also known as the studiolo and grotta. A lot of her paintings, sculptures, and other beautiful things are now in museums around the world, and we are working together to put as much of it as we can back together, so people around the world can visit the studiolo virtually.


This is Giovanni, the film director at Visit Lab. He has a lot of good ideas.



We got right to work, talking about our plans. How can we tell people about the Virtual Studiolo in a film of just 2 minutes?


Virtual theatre

Then we went into Cineca’s virtual theater to look at the models they have made so far. This is Mission Control. Antonella and Daniele set up the model for me to look at.


Virtual Theatre 2

Virtual Studiolo nel Virtual Theatre

Maria Chiara joined us, and we took a look at the photogrammetry model they have made of the real Studiolo, in the Palazzo Ducale of Mantua.


Studiolo 3D

There are lots of working phases in the process (mainly involving Blender)


Virtual Studiolo work in progress

Wow, they can even turn the studiolo inside-out!


Antonella & Deanna

We talked about our next steps.


Working group

We like it, so far! I can’t wait to see what comes next.


Fermi Supercomputer

And before I go, I get to meet the big guys: This is the supercomputer hardware room. I’m standing next to Fermi
Maybe these were made in California, but the Virtual Studiolo will be Made in Italy!
Thanks, Antonella, Maria Chiara, Daniele, and Giovanni!

Grazie a te, Deanna.

Continuate a seguirci per altri aggiornamenti sul progetto.

In viaggio per l’Etruria – Grosseto, Roselle, Vetulonia

Ultimo giorno di riprese, e si parte subito in salita.
Accedere in auto al centro di Grosseto scopriamo essere un affare piuttosto complicato..

Discussioni burocratiche

Alla fine, però, i permessi arrivano e riusciamo a raggiungere il Museo Archeologico e dell’arte della Maremma.

Archeologico Grosseto

Museo Archeologico di Grosseto

La giornata è splendida e, grazie all’intercessione organizzativa della direttrice del museo, veniamo accolti e scortati fino alla foce del fiume Ombrone, nello splendido Parco della Maremma, da un gentilissimo guardiaparco.


Oltre a fare le riprese con il drone, si scambiano conoscenze su la vita, l’universo e tutto quanto, e il CG artist si lancia in ardite spiegazioni su argomenti non di sua pertinenza, lui che non ha mai fatto volare nemmeno un areoplanino a molla.

Volo di drone

Ormai non lo riconosciamo più: dopo tanta natura, lascia addirittura chiuso il fido portatile per continuare a socializzare in un contesto che fino a non molti giorni prima avremmo definito a lui ostile, così pieno di luce, aria e natura!!

Che voglia diventare guardiaparco anche lui?


Raggiungiamo quindi Roselle, bellissimo sito posto su una collina con vista sulla piana che, all’epoca di etruschi e romani, era un lago.

Panoramica di Roselle

Sito di Roselle

Ci spostiamo quindi verso l’ultima tappa della giornata e di tutta la missione di riprese: Vetulonia. Prima presso il Museo Archeologico “Isidoro Falchi”:

Museo Vetulonia

E quindi verso il sito archeologico di Vetulonia.

Da notare la sequenza di coppini fucsia di carni tenere e non abituate a così tanto sole..

Colli scottati

La direttrice del Museo e del sito ci guida di persona con enorme entusiasmo e ci permette esperienze interessanti, come quella di pestare autentico coccio pesto nella casa con il muro più alto mai trovato intatto di epoca etrusca.

Coccio pesto a Vetulonia

E’ già molto tardi, ma non possiamo dire di no di fronte a tanto entusiasmo e ci rechiamo a fare riprese anche alla tomba della Pietrera.


Benedetti in questa scelta anche da Batman, che ci appare brevemente, come una visione propiziatoria.

Batman a Vetulonia

A notte torniamo infine verso casa, carichi di giga di immagini, filmati e meravigliose esperienze da trasformare, infine, nel filmato di Experience Etruria.


Vuoi sapere cosa è successo prima? vai a:

In viaggio per l’Etruria – San Casciano dei Bagni, Manciano, Saturnia, Scansano
In viaggio per l’Etruria: Murlo, Sarteano e Chiusi
In viaggio per l’Etruria – Veio e il Tevere
In viaggio per l’Etruria – Orvieto
In viaggio per l’Etruria – Vulci, Tarquinia, Cerveteri
In viaggio per l’Etruria – Norchia, Tuscania, Acquarossa
In viaggio per l’Etruria – Bolsena
In viaggio per l’Etruria – La sera prima

Vuoi conoscere che materiale è stato usato? vai a:
Attrezzature usate
Vuoi vedere il teaser del filmato? vai a:
Presentazione del progetto